Visual
Iconic
Visual interface is very important to any game, it is the information that is needed for your survival in a game and/or winning the game, through text, colour and size. This will be certain things like, your health bar will almost always be on your screen in some way or another, may that been shown as a health bar (Main way to show health) Skyrim, health circle e.g Guildwars 1/2 and Diablo 1/2/3 or even when you screen starts to go red when you are close to death such as in Call Of Duty. Sometimes your skills will also be displayed on the screen, this gives you the advantage of knowing what skill your about to perform and you can select which one you actually want to perform eg Guildwars 1/2. All these visuals are what is important to the game and the things that are required for your survival.


Colour Psychology
Inference
This is where the game tries to predict what your next move will be, in some cases this is to give the game some what of a challenge and giving the enemy the upper advantage in a game, such as in Fifa, when you are trying to score a goal the game tries to predict where you player will kick the ball and try to save it, instead of the goal keepers saving abilities being generated at random. This makes the game more challenging for the player making them want to continue playing the game and more realistic .
Player Viewpoint
Player viewpoint is the way you see the game, whether that is 1st person where you are in your players body and you can see what they are see, this is a good interface because you feel like you are actually fighting for the survival of your player, you are put in his shoes and you must make sure you survive such as Call Of Duty or Halo. 3rd Person is when you out of your players body and are an overview of your character, where you can see more of whats around you then whats only infront of you, this is in games such as Diablo and Guildwars.Player Viewpoint
Camera Techniques
Camera Techniques are what makes up the story of the game and takes you through the journey, this is shown through cut scenes, where the game is side tracked by a short clip, these clips are normal important to a game and give you more detail on the story line and what is happening in the game. Camera angles can also what what is happening in a cut scene and will emphasis the scene more, such as a small close up face to face cut scene will shows character interaction and show who they are close to/talking to one game that uses this technique well is the game called The Witcher, as you interact with a character then you get different angle to show how personal the conversation is, this sort thing also happens when new event acure in the game. When the cut scene becomes more wide and open this will maybe be the begging of a battle such as in Final Fantasy where cut scenes are used a lot through the whole game franchise.


Lighting Effects
Lighting effect are quite important to the game, this can determine how you feel, and what feel you are getting from the game, by this I mean when you are in a tunnel and the lights are flashing on and off like the power keeps cutting you get the feeling that you know something bad is going to happen or there is something bad down there, and this effect can once again foreshadow what effects might happen if you continue playing the game further. Such game that I've played that does using light effect well is the game of Diablo 3, in this game we have two main character, one that's called Diablo, his character is show to be evil through light and mist that contains the colour of red and black to show that he is truly evil and from the depths of hell. We also have another character that is called Tyrael, and this character is from the heavens and is show in an angelic form, shown through a pure white light that erupts all around him.


Lighting Effects
Lighting effect are quite important to the game, this can determine how you feel, and what feel you are getting from the game, by this I mean when you are in a tunnel and the lights are flashing on and off like the power keeps cutting you get the feeling that you know something bad is going to happen or there is something bad down there, and this effect can once again foreshadow what effects might happen if you continue playing the game further. Such game that I've played that does using light effect well is the game of Diablo 3, in this game we have two main character, one that's called Diablo, his character is show to be evil through light and mist that contains the colour of red and black to show that he is truly evil and from the depths of hell. We also have another character that is called Tyrael, and this character is from the heavens and is show in an angelic form, shown through a pure white light that erupts all around him.
Physical
Vibration
Haptic
Audio
Ambient
Dialogue
Dialogue is one of the most important parts of games to this very and most likely will be forever, the dialogue is important because this tell us the story of a game, not only that but it can show emotion and how the character is feeling at that time, but another thing is that it can foreshadow the events that may acure in the future of the game such as you might know you will betrayed. One game that uses dialogue in the game really well is Star Wars: Jedi Academy 2, this game uses the dialogue to tell the story of your main character not only this but the emotions of the characters are show really well, one such emotion is of the character of Jan, the female character so quite sensitive emotions toward her male companion and this shows that she is in love with him but is holding back her feelings.
Foley effects
Music
Mood
Mood of a game can be shown through various things, one obvious one would be through sound, this isn't restricted to just dialog but everything you hear, such as music or the sounds from the surroundings, but dialog is the biggest one this is because you can show the mood of the character through the tone of the voice and what they are saying. Another good one is with gestures, such as hand movements, this would be used if they designers would like to cover up the mood of a character discretely without the player actually realizing they have actually put it in there. A game that uses a verity of things to show the mood of a character is Bioshock, you can tell the mood of a character called the "Big Daddy" by the way that the eyes are glowing, if his eyes are green he is calm but protective but when they are red you're in trouble.
Emotion
No comments:
Post a Comment