Wednesday 12 September 2012

Unit 5 Inventory Task (Guildwars 2)


Guildwars 2:

This is an example of a limited based inventory design, where each slot in your inventory could hold any size item and it would only take up one block (E.g a sword would take up the same amount of space as carrot), this gave you a lot of space to hold all your crafting items, weapons and special items. Also with this inventory you have the opportunity to expand your inventory further with items that you can gain from completing certain quests or from crafting a bag or a box, which will expand our inventory by a certain amount of slots, some by a vast amount some by a very small amount.

The inventory is menu based. You have two types of inventories within Guildwars 2, one where you can see all the items that you have gathered along your journey along side the weapons and armours that you can equip to your character. It also has a second inventory which lets you see what items that you have already equipped onto your character and the items that you can equip to your player now or at a future level, it also shows you your character attributes, name and level. It also has a side bar which lets you access a lot of other important information, such a small tasks that you can complete throughout the game, skill points, crafting level and items that you have learnt etc.

The inventroy is controlled with item where you can sort out where you would like to place certain items and you have the ability to deposit certain items to a special crafting bank, which helps you clean out your bag and give you more room to place items that are needed more. It also gives you a chance to look at your character and the items that they are wearing and how they have an effect on your characters attributes. It is also has a skill attribute to where you can spend skill points to make your character stronger along side tributes which also has the same effect.

Both inventories are accessed through hot keys to which you can change if you want to. One brings up the pocket menu which shows every item that you have acquired along your journey/adventure in Guildwars 2 and the other brings up the player menu which shows all the important stuff such as attributes, damaged items and so on. Neither one will pause the game due to that fact that you are playing with a vast amount of other players online (MMO) so its impossible to stop the whole game. Instead, the game will continue to run in the background, this gives the the disadvantage of getting attacked while you are changing your items or sorting out your skills, but also gives you the advantage of keeping an eye out for on going events. You are also able to move around while you have your inventory open which gives you the ability to get to a certain destination and sort out your items and character at the same time.

The inventory suits the game play because you can store everything you need to progress in the game within such a small space and the games inventory hasn't been ruined by weight or shape of items, such as weapons, armor and other bits-and-bobs. It's easy to access and get up, giving the advantage of planning ahead and sorting it out, making sure you know where everything is, so that you can access it quick and easily while trying to proceed to a certain point at the same time. It's also good because it gives you all the information that it vital to your succession in the game, thanks to it showing your attributes, current armour and weapons that are equipped and more.

I like this inventory because, it's very easy to access and get a hold of, you can understand everything easily, since they are put into simple form that anyone can understand and get use to, and by putting all the things that you are acquired to know into one spot makes it much easier to find things then starting to learn what each button on your keyboard does compared to just pressing a singular key. It gives you many different ways to interact with the game and have the better advantage by planning ahead of time and also to get to near by events while sorting everything that needs to be sorted in your inventory. I also like the slots idea, where you can continually expand it to the size you want (to reason) giving you more time to stay in the battlefield do what you want for longer and gather a lot more items then you could do at the very beginning of the game. It also doesn't have the weight or shape restricting which would hold you back a lot in the game, since this would restrict you going back an fourth constantly to shops selling equipment, which would waste too much time during the process where you could be doing something you really want to do.

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