Thursday, 28 February 2013

Fairy tale


I think that this would be a good educational game, this is because it teaches children not to trust strangers, and by this is shown through the witch taking in the children and tricking them, but the story also contains many other meanings help within, such as food, as a young child eating is very important to their everyday life and can be the object of many hidden fears within the child, and showing the story of these two young children doing what ever they can to survive and get the food they need.

One of the biggest things that shows a fear of a child in this story is the fear of a child getting abandoned by their parents, and even though that Hansel and Gretel get separated from their parents they stay strong and stick by each other till the end, and eventually get reunited with their parents. I think this is good to put into an educational game because as we all know children tend to wonder off on their own sometimes and then get all confused and start to panic while this story teach children that if they keep calm and stay brave then eventually they will be reunited with their parents.

And one of the last ones that is with this story that can be transferred across to the children is the reward of when its all over, this teaches that if a child is good and doesn't making a big fuss over something then they shall be rewarded.

Despite the many dangers and threats that are within the story, most children enjoy the thrill of the story of Hansel and Gretel because it offers a hopeful message that being brave and keeping strong will overcome any adversary that come into there path.
The story of Hansel and Gretel is from German authors The Brothers Grimms and was published in 1812. The story is of two young child called Hansel (Male) and Gretel (Female) who are brother and sister, and they’re family is struggling through life because they are extremely poor and the only food they can afford is bread, so the mother demands that the children be sent away to the woods, making sure that they cannot find there way back, they do this so that they have that little more food. As the brother
and sister go look for Food they come across a house made of gingerbread amd sweets. Within this house lives an old which, she takes the children in and then locks Hansel in a cage and start feeding him to plump him up and then eat him but Gretel tricks the witch and then kicks her into the over which then burns her alive, they then return to their parents with the food from the witches house.


ROBIN HOOD

The story of Robin Hood is a very famous story that has traveled throughout the world and has cause many movies of the story in their own adaptation. The story follows the life of a outlaw who goes by the name of "Robin Hood". Robin is a many of many morals, he steals from the rich and gives to the poor, stealing from them who care nothing or no one but themselves, and giving it to the more needy people who have nothing, not even a single penny to by the simplest of food, the story follows the basic line of Robin who is in love with Maid Marian, but there love can never be true because of Prince John hate Robin and wanting him to be killed, but in the end Robin can finally have his true love and Prince John loses his reign as ruler of England, as he tragically dies.

The meaning that I see in this story (whether or not it is the true meaning of the story) is that in the end the bad people, who think that they can play the role of God and decide what people can and cant do, will be punished by their own doing. I think that this is a extremely good thing that can be put into a game, this is because as children, they are bound to be picking on one another and children don't know what to do when they are put into that situation, but this story tell the child that, even though this is happening, something else will happen to that bad child, this will also be a good thing to put forward now as this (Once again) will happen throughout life of the child.

I think that Robin Hood will make a good educational game because, first of its one of the most popular fairy tales around for young children aged between 3 to 8, this is because it has a very bright atmosphere and there's always something that keeps the child interested and this would be a good point to take into our game if this become the chosen idea.

Sunday, 24 February 2013

Evaluation

Character Design Evaluation

In this project we were given the task of creating a character but not our own, by this I mean we were restricted to draw a character that was a robot/scrap. The reason this was done was to start to put pressure on us and let us know that we would not be in control of what we would do in the industry.

Overall I think that this project has gone a lot smooth than the previous projects that I have done and this is because I felt that I had a lot more control in this projected compared to others that I have done, and this was the project that I have most look forward too. The only thing that I feel like was a little bit of a downside to this project was the fact that we were told what we had to do, but this is understandable since I will not b creating my own character in the industry and I will be told to do a certain thing, even if I do or do not like what is given.

One thing that I think that I have improved on quite a bit in this project is my drawing, this is because most of this project was drawing based rather than computer and because of this it gave me the opportunity to improve my drawing in which it did. Overall my character did come out better then I suspected and this was because of the constant drawing that was done all the way throughout the project.

One thing that I still struggle on a bit is the colouring this is because I really don't find it to be a strong point and I don't feel it to be right to add colour to my work, I personally think that adding any colour would destroy the work that I have done and will make it go from looking good to look awful, and this is why I tend to shy away from the colour aspect, but I think that the same effect can still be used through the technique of shading.

If I could do the project again I think that I would but more effect into my work and think more into my character design, and by this I mean by gathering and researching more into the characters that people have already created out there, known or not known. This would have given me a wider range of ideas that I could have put together to get a very different character outcome. One this that I would like to have was the chance to make our own character, being of any design rather than being restricted to making a scrap character.

Sunday, 10 February 2013

Controversial Games - Resident Evil 5


Resident Evil 5
The Resident Evil Series takes the journey of a particular journey of one person and there's job is to get to where they are needed, and in Resident Evil 5 you are in Africa this is because the zombie infection has spread and infecting the people, this meant that you were going round killing zombies as you do in all of the resident evil series, but this particular game caused much uproar, this was because you were a white man killing black people, many people cried out that this was racist, and very unethical. This cause many videos to be uploaded to youtube, people stating that this was wrong doing, but the game continued to its release day without changing the skin colour of the zombies.

http://www.youtube.com/watch?v=NaQmoC-vMm8

As a youtube member comments:
"re1,2,3,ORC, u kill white + a few african american zombies-okay
re4, u kill white + hispanic zombies-okay
re6, u go to china and kill asian zombies-okay
re5,u go to africa and kill black zombies- OMG THIS IS F*****G RACIST"

Sunday, 13 January 2013

My Character


Name: Unique Artificial Intelligence 

Alias: Uni

Age: 7 years (Time of development, wasnt finished)

Height: -

Weight: -

Sex: Male

Race: Robot (Unique A.I)

Eye Colour: Black Optic (Camera Lens)

Hair Colour: None (Doesnt have hair)

Eye wear: Camera lens and Shutter lens

Nationality: Earth

Skin Colour: Rusty metal/metal, but as he progress he becomes cleaner as he using other parts that he finds around the world to repair himself and things that stop him from rusting.

Shape Of Face: Circular 

Clothing: Metal/None, wears a blue bag on his back.

Mannerisms

Habits: Always helps out when he can, curious of new things.

Health: Young but unfinished, this caused him to have an unfinished arm and head, also cause wires to be on display.

Hobbies: Reading, playing and exploring.

Saying: None, since he was unfinished he doesn't have a voice box.

Voice: None, his voice box wasn't made before the creator death.

Walking Style: Walks quite smoothly because he has a wheel, but this wheel can go flat causeing him to move slower.

Disabilities: Unfinished, so has quite a few. One of the main disabilities is that he has hiccups with his movement when his tyre, and would also cause my character to walk at a slower pace. 

Cannot speak since his voice box wasn't develop before the creator died. This only gives him the ability to contact through gestures.

Character's Greatest Flaw: Doesn't understand his meaning in life

Character's Best Quality: Very curious, and this will help him on his jounery to discovery and knowing the truth.

Social Characteristics

Hometown: Moscow

Current Residnece: No currect since he is travelling the world to find the truth of what happened to his master and what happened to the world.

Occupation: Truth Seeker

Income: None

Talents/Skills: Unreal knownlege.

Family Status: Has no family, except for his creator

Character as Child: The character as a child was very unbuilt, and require a lot of building but as a small creation his master told him of stories of unexplored worlds, and things beyond dreams.

Character as Adult: Has gained even more knowlege over the years.

Attributes and Attitudes

Educational Background: He was taught by his creator, and as he progresses throughout the world he starts to learn more and more, from books, usb's, disks anything that he can gain access from.

Intelligence Level: Infinity

Goals: To find out what happened to his master and to find out what happened to earth and to fix it back to the way it was.

Self-esteem: Moderate

Confidence: Moderate

Emtional State: Moderate

Emotional Characteristics

Introvert or Extrovert: Introvert 

Motivation: The death of his creator and the distruction of the world that he lives in.

Fear: That he will never discover his true meaning in life

Happiness: High

Relationships: His creator died while contrusting him, this was cause by the damaged that was cause to his body by the malfunction machinces on the streets of the earth and his lung was damaged by the poision gases released, this lead to the unfinished building of his body.

Character's Involvement In The Story

Archetype: Hero

Evironment: A destroyed earth

Timeline


2057 - Professor starts the business called "FISKITE". The business specifically in makes mediences for the treatment of all, animals and humans.

2063 - "FISKITE" starts to work in the development of robots, to make the daily human life easier, by doing all the essiancals such cooks and cleaning. Later develops will start to take control of human workings.

2065 - "FISKITE" are secretly employed by the Russia's Secret Revolution (RSR) to create robots for wars to take down the government. 

2067 - Later development of robots to take over human jobs sparks outrage with the human race causing unemployment and lose of homes. This causes attacks on "FISKITE" which end with the destruction of the buildings.

2071 - "RSR" release robots to over take government but the Russia's Human Liberation Army (RHLA) has already start and this causes a 3 way war 

2072 - "RSR" are mass produced and sold throughout the world as protection and revolutionary warfare.

2073 - Further revolutions take place throughout the world.

2077 - Robots start to learn by themselves and soon learn that they do not need to take orders and have a better survivability and firepower than the humans creating even more of a disruption throughout Russia and the world.


2080 - The earth to collapse and machines start to take over.

2080 - Machines start to kill off human race.

2080 - The Creator, also the head of "FISKITE" and the makers of the "RSR" Robot, starts to create Uni as the last hope for earth and its survivors.

2081 - Uni becomes activated and creator starts to teach uni everything he knows.

2082 - Creator disappears for a few days and comes back with server wounds, a few hours later he dies. Uni morns his creators death.

2082 - Uni starts his journey.



Tuesday, 8 January 2013

Trickster - GLaDOS

Name: Genetic Lifeform and Disk Operating System

Alias: GLaDOS

Age: 1986 - Development Start
         to Current Day

Height: -

Weight: -

Sex: Feminine programming

Race: AI Robot

Eye Colour: Yellow Optic

Hair Colour: No hair

Eye wear: Optical Lens

Nationality: American

Skin Colour: White and Black

Shape Of Face: 1/4 from Dougnut

Clothing: Metal

Mannerisms: Doesnt move like a normal robot, has more a muscle like movement.

Habits: Cleanliness

Health: Immortal
Hobbies: Testing subjects, creating new test arenas, killing test subjects, experiments

Saying: "We're a lot alike, you and I. You tested me. I tested you. You killed me. I—oh, no, wait. I guess I haven't killed you yet. Well. Food for thought."

"But I think we can put our differences behind us. For science. You monster."

"Finish these tests, and you will be baked. And there will be cake."

Voice: Soft but serious. Electronical. Feminine.

Walking Style: Doesnt walk.

Disabilities: Cannot walk.

Character's Greatest Flaw: Unable to move because its attached to the ceiling 


Character's Best Quality: The roll of God within Aperture Science

Social Characteristics

Hometown: Michigan

Current Residnece: Michigan

Occupation: Genetic Lifeform and Disk Operating System. To test.

Income: Satifisfaction is all that is needed

Talents/Skills: Testing, Killing, Building

Family Status: Has no family, creator unknown

Character as Child: Had no childhood

Character as Adult: Supieriour testing machine

Attributes and Attitudes

Educational Background: Testing (Programmed into her)

Intelligence Level: Unknown but very high

Goals: Complete testing and beat Black Mesa in the race to create portals

Self-esteem: High Self-esteem

Confidence: Over confidence

Emtional State: No emotion

Emotional Characteristics

Introvert or Extrovert: Extrovert 

Motivation: Achieving her goal in the race to build portals, and finishing testing

Fear: That wheatly will destroy her testing facility

Happiness: Only when testing is complete

Relationships: ATLAS and P-Body, perminant test subjects

Spiritual Characteristics

Character's Involvement In The Story

Archetype: Trickster

Evironment: Clean testing facility

Timeline: In 1986, word reaches Aperture Science management that Black Mesa is working on a similar portal technology. In response to this news, Aperture Science begins developing GLaDOS.

In 1996, after a decade spent bringing the Disk Operating System parts of GLaDOS to a state of more or less basic functionality, work begins on the Genetic Lifeform component. During that time, the Aperture Science Red Phone plan is implemented in case GLaDOS appears to become sentient and godlike, requiring an employee to sit by a red phone on a desk in GLaDOS chamber's entrance hall.

In 1997, GLaDOS' version is 3.11

In May 200-, the untested AI of GLaDOS is activated for the first time as one of the planned activities on Aperture's first annual bring-your-daughter-to-work day. Upon being activated, she almost instantly becomes self-aware, takes control of the facility, locks everyone inside, floods the Enrichment Center with a deadly neurotoxin, but is partially halted when she is quickly fitted with a Morality Core. She then begins a permanent cycle of testing, aimed at beating Black Mesa in the race to develop functioning portal technology. However a few days later, on May 16, the Black Mesa Incident occurs at the Black Mesa Research Facility, allowing aliens to teleport from Xen to Earth, eventually leading to the Combine invasion, stopping GLaDOS' race against Black Mesa.





Monday, 7 January 2013

Arch Types

Hero
Jack (Bioshock)
- Strong
- Brave
- Willing
- Smart
- Quiet



Master Chief (Halo)
- Strong
- Brave
- Willing
- Smart
- Determination



Shadow
Cyber Demon (Doom 3)
- Strong
- Powerful
- Summoner
- Controller
- Evil



Diablo (Diablo)
- Powerful
- Summoner
- Controller
- Evil
- Dark
- Prime Evil
- Convincing
- Promising




Fool
Dr. Neil Watts (To The Moon)
- Funny
- Sarcastic
- Smart
- Cunning
- Dertermination
- Talkative



Wheatley (Portal 2)
- Funny
- Dumb
- Silly
- Fun
- Crazy
- Two faced


Anime/Animus
Jan Ors (Star Wars Jedi Knight II: Jedi Outcast)
- Nice
- Smart
- Flirty
- Kind
- Serious





Ashley Graham (Resident Evil 4)
- Stupid
- Tyically teenager
- Annoying
- Useless
- Chatty

 AshleyGraham.jpg
Mentor
Victor "Sully" Sullivan (Uncharted)
- Funny
- Smart
- Helpful
- Tricky



Atlas (Bioshock)
- Cunning
- Witty
- Strong
- Smart
- Two faced
- Convincing
- Kind
- Caring


Trickest
Frank Fontaine "Atlas" (Bioshock)
- Cunning
- Witty
- Strong
- Smart
- Two faced
- Agressive
- Powerful



GLaDOS (Portal)
- Lier
- Sarcastic
- Witty
- Smart
- Reverse psychology
- Promiser